Good Services Service Design
This skill helps you design, diagnose, and improve services end-to-end using the Good Services model: define the service from the user's perspective, map the steps/tasks across channels and operations, and then assess and improve using the 15 principles of good service design.
A service here means: something that helps someone to do something — defined by the user's goal, not your org chart.
When to use
Use this skill when the user asks for any of the following:
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“Design a service” / “redesign a service” / “fix our service”
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“Service audit” / “service review” / “why is our service failing?”
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“Service blueprint” / “journey map” / “service map”
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“How do we make this service easier to find / understand / use?”
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“Apply the Good Services principles” / “the 15 principles”
When NOT to use
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Pure UI styling/visual design requests (unless tied to a service journey or ops)
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Marketing/copywriting that isn't part of explaining the service purpose/expectations
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Narrow technical debugging with no service context (use engineering/debug skills instead)
Operating modes
Choose the lightest mode that fits the user's need.
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Quick audit (30–60 min)
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Output: principles scorecard + top issues + recommended fixes/backlog
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Best when: user wants fast prioritisation or a “why is this broken?” diagnosis
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Full design / improvement plan
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Output: service definition + journey map + service blueprint + scorecard + prioritised backlog + service standard
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Best when: user is (re)designing a service or needs cross-team alignment
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Workshop facilitation
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Output: agenda + exercises + artefacts to fill live (templates)
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Best when: multiple stakeholders need to align on scope, ownership, and priorities
Inputs to collect (progressive)
Start with the minimum and expand only as needed.
Minimum (always ask):
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What is the service (in one sentence) and what outcome does the user want?
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Who are the primary users? (2–3 groups is enough)
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What channels exist today? (web/app/phone/post/in-person/physical)
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What is the main problem you're trying to solve? (symptoms + suspected causes)
Helpful (ask if doing more than a quick audit):
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Known constraints (policy/legal/technical/budget/SLAs)
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Current volume + failure points (drop-offs, call deflection, complaint themes)
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Any research, analytics, or frontline insights you already have
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Where support happens today (humans, scripts, escalation routes)
If information is missing, make assumptions explicit and provide a “data needed next” list.
Core workflow
Step 1 — Define the service (user-first)
Goal: anchor on what the user is trying to achieve, and where the service starts/ends.
Use: references/templates/service-definition-canvas.md
Do:
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Rewrite the service name as a verb phrase users would search for.
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Define start trigger and done condition (what does “complete” mean?).
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Identify user groups + accessibility needs.
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List channels and key touchpoints.
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Capture success measures (user + organisation + societal).
Output: a filled Service Definition Canvas.
Step 2 — Map the journey (steps and tasks)
Goal: describe the service as one continuous set of actions towards the user's goal — across org boundaries and channels.
Use:
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references/templates/service-map.md (journey map)
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references/templates/service-blueprint.md (frontstage/backstage/support)
Do:
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Break the service into steps (major decision points / moments needing visibility).
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Break steps into tasks (individual actions).
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Note channel(s) per step/task and any handoffs between teams/orgs.
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Capture pain points, drop-offs, and where users seek help.
Output: a journey map (minimum) and blueprint (if ops matter, which they usually do).
Step 3 — Assess against the 15 principles
Goal: identify where the service violates universal good-service needs.
Use:
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references/templates/principles-scorecard.md
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references/15-principles.md (detailed guidance + checks)
Do:
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Score each principle (0–2) and record evidence.
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List the top failure modes and where they appear in the journey.
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Highlight cross-cutting root causes (language, data silos, incentives, policy).
Output: completed principles scorecard + summary of top 5 issues.
Step 4 — Design improvements and prioritise
Goal: turn findings into a realistic plan.
Use: references/templates/improvement-backlog.md
Do:
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Propose fixes that directly address failures (avoid “nice-to-haves”).
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Prefer changes that reduce user effort, clarify purpose/expectations, and remove dead ends.
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Prioritise by user impact, risk, frequency, and implementation effort.
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Write acceptance criteria in user-outcome language.
Output: prioritised backlog (Now / Next / Later).
Step 5 — Define the service standard and measurement
Goal: make the service operable and improvable over time.
Use: references/templates/service-standard.md
Do:
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Define what “good” looks like: promises, service levels, accessibility bar, support model.
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Define key measures (not just what’s easy to count).
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Make incentives explicit: what behaviours are you encouraging in users and staff?
Output: service standard + measurement plan.
Step 6 — Validate and iterate
Goal: ensure improvements work for real users and real staff.
Do:
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List the riskiest assumptions (who/what/when/why/how).
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Propose a lightweight validation plan (research, prototype, pilot, operational test).
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Plan for change: what user circumstances can change, and how will the service respond?
Output: validation plan + “unknowns / next evidence to collect”.
The 15 principles (as checks)
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A good service is easy to find
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A good service clearly explains its purpose
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A good service sets the expectations a user has of it
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A good service enables a user to complete the outcome they set out to do
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A good service works in a way that’s familiar
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A good service requires no prior knowledge to use
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A good service is agnostic to organisational structures
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A good service requires as few steps as possible to complete
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A good service is consistent throughout
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A good service should have no dead ends
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A good service is usable by everyone, equally
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A good service encourages the right behaviours from users and staff
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A good service should respond to change quickly
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A good service clearly explains why a decision has been made
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A good service makes it easy to get human assistance
(Use references/15-principles.md for practical tests and improvement moves.)
Output format (recommended)
When delivering results, structure the response like this:
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Service definition (1–2 paragraphs + canvas)
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Journey map (table)
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Service blueprint (if relevant)
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Principles scorecard (table + top issues)
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Prioritised backlog (Now/Next/Later)
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Service standard + measures
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Validation plan (what to test next)
Keep everything in plain language, using the user's terms (verbs), not internal acronyms.
Quality checklist (before finalising)
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The service name is a verb users would search for (not an internal noun/acronym).
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Purpose is clear in the first 10 seconds of the journey.
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Time/cost/eligibility expectations are set at the right moments.
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The journey supports the full user outcome (including aftercare and exceptions).
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Patterns and language are familiar and consistent across channels.
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No step assumes prior knowledge of your organisation or process.
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No user is stranded: every “no” has a next step (alternative, referral, appeal, human help).
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Accessibility is treated as a baseline, not a bolt-on.
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Metrics and incentives encourage the right behaviours (users + staff + organisation + society).
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The service can handle change (user details, circumstances, policy, operational variance).
Examples
Example 1 — Quick audit
User: “Can you audit our online appointment booking service? Drop-off is high.” Actions:
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Collect minimal context (users, outcome, channels, evidence).
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Produce journey map + scorecard (0–2 per principle).
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Identify top 5 root causes and propose a Now/Next/Later backlog.
Example 2 — Blueprint + improvement plan
User: “Design an end-to-end ‘cancel my subscription’ service across web + phone.” Actions:
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Define service boundaries (start, done, aftercare).
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Map journey and blueprint (frontstage/backstage/support).
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Check dead ends, expectations, and human assistance.
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Produce a service standard (what “good” means) + measures.
Example 3 — Workshop
User: “We need a workshop agenda to align teams around our service redesign.” Actions:
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Use references/workshop-agenda.md .
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Provide templates to fill and facilitation notes.
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End with an agreed backlog and ownership map.
Troubleshooting
The request is too broad (“fix our whole customer experience”)
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Narrow to one user outcome and define service boundaries.
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If needed, split into multiple services (each with its own “done”).
The org is siloed / no single owner
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Run Step 2 (map) explicitly across handoffs.
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Use Principle 7 guidance to propose shared standards/goals/incentives.
Users keep calling / staff are overwhelmed
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Check Principle 3 (expectations), 10 (dead ends), and 15 (human help model).
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Look for incentive problems (Principle 12).
Not enough data
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Make assumptions explicit.
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Provide a “minimum evidence to collect next” list: top drop-off steps, complaint themes, frontline pain points, accessibility issues.