Type Design for Performance
When to Use This Skill
Use this skill when:
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Designing new types and APIs
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Reviewing code for performance issues
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Choosing between class, struct, and record
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Working with collections and enumerables
Core Principles
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Seal your types - Unless explicitly designed for inheritance
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Prefer readonly structs - For small, immutable value types
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Prefer static pure functions - Better performance and testability
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Defer enumeration - Don't materialize until you need to
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Return immutable collections - From API boundaries
Struct vs Class Decision Matrix
Choosing between struct and class at design time has cascading effects on allocation, GC pressure, and API shape.
Decision Criteria
Criterion Favors struct
Favors class
Size Small (<= 16 bytes ideal, <= 64 bytes acceptable) Large or variable size
Lifetime Short-lived, method-scoped Long-lived, shared across scopes
Identity Value equality (two instances with same data are equal) Reference identity matters
Mutability Immutable (readonly struct ) Mutable or complex state transitions
Inheritance Not needed Requires polymorphism or base class
Nullable semantics default is a valid zero state Needs explicit null to signal absence
Collection usage Stored in arrays/spans (contiguous memory) Stored via references (indirection)
Size Guidelines
<= 16 bytes: Ideal struct -- fits in two registers, passed efficiently 17-64 bytes: Acceptable struct -- measure copy cost vs allocation cost
64 bytes: Prefer class -- copying cost outweighs allocation avoidance
Common Types and Their Correct Design
Type Correct Choice Why
Point2D (8 bytes: two floats) readonly struct
Small, immutable, value semantics
Money (16 bytes: decimal + currency) readonly struct
Small, immutable, value equality
DateRange (16 bytes: two DateOnly) readonly struct
Small, immutable, value semantics
Matrix4x4 (64 bytes: 16 floats) struct (with in parameters) Performance-critical math
CustomerDto (variable: strings, lists) class or record
Contains references, variable size
HttpRequest context class
Long-lived, shared across middleware
Sealed by Default
Why Seal Library Types
For library types (code consumed by other assemblies), seal classes by default:
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JIT devirtualization -- sealed classes enable the JIT to replace virtual calls with direct calls, enabling inlining
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Simpler contracts -- unsealed classes imply a promise to support inheritance
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Fewer breaking changes -- sealing a class later is a binary-breaking change
// GOOD -- sealed by default for library types public sealed class WidgetService { public Widget GetWidget(int id) => new(id, "Default"); }
// Only unseal when inheritance is an intentional design decision public abstract class WidgetValidatorBase { public abstract bool Validate(Widget widget); protected virtual void OnValidationComplete(Widget widget) { } }
When NOT to Seal
Scenario Reason
Abstract base classes Inheritance is the purpose
Framework extensibility points Consumers need to subclass
Test doubles in non-mockable designs Mocking frameworks need to subclass
Application-internal classes Sealing adds no value
Readonly Structs
Mark structs readonly when all fields are immutable. This eliminates defensive copies the JIT creates when accessing structs through in parameters or readonly fields.
The Defensive Copy Problem
// NON-readonly struct -- JIT must defensively copy on every method call public struct MutablePoint { public double X; public double Y; public double Length() => Math.Sqrt(X * X + Y * Y); }
public double GetLength(in MutablePoint point) { return point.Length(); // Hidden copy here! }
// GOOD -- readonly struct: JIT knows no mutation is possible public readonly struct ImmutablePoint { public double X { get; } public double Y { get; }
public ImmutablePoint(double x, double y) => (X, Y) = (x, y);
public double Length() => Math.Sqrt(X * X + Y * Y);
}
public double GetLength(in ImmutablePoint point) { return point.Length(); // No copy, direct call }
Readonly Struct Checklist
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All fields are readonly or { get; } / { get; init; } properties
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No methods mutate state
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Constructor initializes all fields
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Consider IEquatable<T> for value comparison without boxing
Record Types for Data Transfer
record class vs record struct
Characteristic record class
record struct
Allocation Heap Stack (or inline in arrays)
Equality Reference type with value equality Value type with value equality
with expression Creates new heap object Creates new stack copy
Nullable null represents absence default represents empty state
Size Reference (8 bytes on x64) + heap Full size on stack
// record class -- heap allocated, good for DTOs public record CustomerDto(string Name, string Email, DateOnly JoinDate);
// readonly record struct -- stack allocated, good for small value objects public readonly record struct Money(decimal Amount, string Currency);
Prefer Static Pure Functions
Static methods with no side effects are faster and more testable.
// DO: Static pure function public static class OrderCalculator { public static Money CalculateTotal(IReadOnlyList<OrderItem> items) { var total = items.Sum(i => i.Price * i.Quantity); return new Money(total, "USD"); } }
// Usage - predictable, testable var total = OrderCalculator.CalculateTotal(items);
Benefits:
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No vtable lookup (faster)
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No hidden state
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Easier to test (pure input → output)
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Thread-safe by design
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Forces explicit dependencies
Defer Enumeration
Don't materialize enumerables until necessary. Avoid excessive LINQ chains.
// BAD: Premature materialization public IReadOnlyList<Order> GetActiveOrders() { return _orders .Where(o => o.IsActive) .ToList() // Materialized! .OrderBy(o => o.CreatedAt) // Another iteration .ToList(); // Materialized again! }
// GOOD: Defer until the end public IReadOnlyList<Order> GetActiveOrders() { return _orders .Where(o => o.IsActive) .OrderBy(o => o.CreatedAt) .ToList(); // Single materialization }
// GOOD: Return IEnumerable if caller might not need all items public IEnumerable<Order> GetActiveOrders() { return _orders .Where(o => o.IsActive) .OrderBy(o => o.CreatedAt); }
Async Enumeration
// GOOD: Use IAsyncEnumerable for streaming public async IAsyncEnumerable<OrderResult> ProcessOrdersAsync( IEnumerable<Order> orders, [EnumeratorCancellation] CancellationToken ct = default) { foreach (var order in orders) { ct.ThrowIfCancellationRequested(); yield return await ProcessOrderAsync(order, ct); } }
// GOOD: Batch processing for parallelism var results = await Task.WhenAll( orders.Select(o => ProcessOrderAsync(o)));
ValueTask vs Task
Use ValueTask for hot paths that often complete synchronously. For real I/O, just use Task .
// DO: ValueTask for cached/synchronous paths public ValueTask<User?> GetUserAsync(UserId id) { if (_cache.TryGetValue(id, out var user)) { return ValueTask.FromResult<User?>(user); // No allocation }
return new ValueTask<User?>(FetchUserAsync(id));
}
// DO: Task for real I/O (simpler, no footguns) public Task<Order> CreateOrderAsync(CreateOrderCommand cmd) { return _repository.CreateAsync(cmd); }
ValueTask rules:
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Never await a ValueTask more than once
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Never use .Result or .GetAwaiter().GetResult() before completion
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If in doubt, use Task
ref struct and Span/Memory Selection
ref struct Constraints
ref struct types are stack-only: they cannot be boxed, stored in fields of non-ref-struct types, or used in async methods.
Span vs Memory Decision
Criterion Use Span<T>
Use Memory<T>
Synchronous method Yes Yes (but Span is lower overhead)
Async method No (ref struct) Yes
Store in field/collection No (ref struct) Yes
Pass to callback/delegate No Yes
Slice without allocation Yes Yes
Wrap stackalloc buffer Yes No
Selection Flowchart
Will the buffer be used in an async method or stored in a field? YES -> Use Memory<T> (convert to Span<T> with .Span for synchronous processing) NO -> Do you need to wrap a stackalloc buffer? YES -> Use Span<T> NO -> Prefer Span<T> for lowest overhead
Practical Pattern
// Public API uses Memory<T> for maximum flexibility public async Task<int> ProcessAsync(ReadOnlyMemory<byte> data, CancellationToken ct = default) { await _stream.WriteAsync(data, ct); return CountNonZero(data.Span); }
// Internal hot-path method uses Span<T> for zero overhead private static int CountNonZero(ReadOnlySpan<byte> data) { var count = 0; foreach (var b in data) { if (b != 0) count++; } return count; }
Common Span Patterns
// Slice without allocation ReadOnlySpan<char> span = "Hello, World!".AsSpan(); var hello = span[..5]; // No allocation
// Stack allocation for small buffers Span<byte> buffer = stackalloc byte[256];
// Use ArrayPool for larger buffers var buffer = ArrayPool<byte>.Shared.Rent(4096); try { // Use buffer... } finally { ArrayPool<byte>.Shared.Return(buffer); }
Collection Type Selection
Decision Matrix
Scenario Recommended Type Rationale
Build once, read many FrozenDictionary<K,V> / FrozenSet<T>
Optimized read layout (.NET 8+)
Build once, read many (pre-.NET 8) ImmutableDictionary<K,V>
Thread-safe, immutable
Concurrent read/write ConcurrentDictionary<K,V>
Thread-safe without external locking
Frequent modifications Dictionary<K,V>
Lowest per-operation overhead
Ordered data SortedDictionary<K,V>
O(log n) lookup with sorted enumeration
Return from public API IReadOnlyList<T> / IReadOnlyDictionary<K,V>
Immutable interface
Stack-allocated small collection Span<T> with stackalloc Zero GC pressure
FrozenDictionary (.NET 8+)
FrozenDictionary<K,V> optimizes the internal layout at creation time for maximum read performance:
using System.Collections.Frozen;
private static readonly FrozenDictionary<string, int> StatusCodes = new Dictionary<string, int> { ["OK"] = 200, ["NotFound"] = 404, ["InternalServerError"] = 500 }.ToFrozenDictionary(StringComparer.OrdinalIgnoreCase);
public int GetStatusCode(string name) => StatusCodes.TryGetValue(name, out var code) ? code : -1;
When to use FrozenDictionary:
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Configuration lookup tables populated at startup
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Static mappings (enum-to-string, error codes, feature flags)
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Any dictionary populated once and read many times
When NOT to use:
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Data that changes at runtime
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Small lookups (< 10 items) where optimization overhead is not recouped
Collection Return Types
// DO: Return immutable collection public IReadOnlyList<Order> GetOrders() { return _orders.ToList(); }
// DO: Use frozen collections for static data private static readonly FrozenDictionary<string, Handler> _handlers = new Dictionary<string, Handler> { ["create"] = new CreateHandler(), ["update"] = new UpdateHandler(), }.ToFrozenDictionary();
// DON'T: Return mutable collection public List<Order> GetOrders() { return _orders; // Caller can modify! }
Quick Reference
Pattern Benefit
sealed class
Devirtualization, clear API
readonly record struct
No defensive copies, value semantics
Static pure functions No vtable, testable, thread-safe
Defer .ToList()
Single materialization
ValueTask for hot paths Avoid Task allocation
Span<T> for bytes Stack allocation, no copying
IReadOnlyList<T> return Immutable API contract
FrozenDictionary
Fastest lookup for static data
Anti-Patterns
// DON'T: Unsealed class without reason public class OrderService { } // Seal it!
// DON'T: Mutable struct public struct Point { public int X; public int Y; } // Make readonly
// DON'T: Instance method that could be static public int Add(int a, int b) => a + b; // Make static
// DON'T: Multiple ToList() calls items.Where(...).ToList().OrderBy(...).ToList(); // One ToList at end
// DON'T: Return List<T> from public API public List<Order> GetOrders(); // Return IReadOnlyList<T>
// DON'T: ValueTask for always-async operations public ValueTask<Order> CreateOrderAsync(); // Just use Task
// DON'T: Use Span<T> in async methods
public async Task ProcessAsync(Span<byte> data); // Use Memory<T>
// DON'T: Use FrozenDictionary for mutable data
// It has no add/remove APIs
Agent Gotchas
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Do not default to class for every type -- evaluate the struct vs class decision matrix.
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Do not create non-readonly structs -- mutable structs cause subtle bugs.
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Do not use Span<T> in async methods -- use Memory<T> for async code.
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Do not use FrozenDictionary for mutable data -- it has no add/remove APIs.
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Do not seal abstract classes or classes designed as extension points.
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Do not make large structs (> 64 bytes) without measuring -- benchmark copy cost.
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Do not use Dictionary<K,V> for static lookup tables in hot paths -- use FrozenDictionary .
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Do not forget in parameter for large readonly structs -- without in , the struct is copied.
Resources
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Performance Best Practices: https://learn.microsoft.com/en-us/dotnet/standard/performance/
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Span Guidance: https://learn.microsoft.com/en-us/dotnet/standard/memory-and-spans/
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Frozen Collections: https://learn.microsoft.com/en-us/dotnet/api/system.collections.frozen
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Framework Design Guidelines: Type Design: https://learn.microsoft.com/dotnet/standard/design-guidelines/type
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Choosing between class and struct: https://learn.microsoft.com/dotnet/standard/design-guidelines/choosing-between-class-and-struct
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ref struct types: https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/ref-struct
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Records (C# reference): https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/record