Hytale Texture Artist
Create pixel art textures following Hytale's official art style.
Core Principles
Hytale textures are illustrations painted onto 3D models, not just flat colors. Every texture should have:
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Baked-in lighting and shadows
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Color variation (no flat surfaces)
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Readable silhouettes
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Consistent style
Texture Density Standards
Asset Type Density Texture Size
Blocks 32px per unit 32x32, 64x64
Props 32px per unit 32x32, 64x64
Characters 64px per unit 64x64, 128x128
Items/Icons 32px or 64px 32x32, 64x64
Rule: All textures must be multiples of 32px.
Color Rules
Never Use
Color Why
Pure Black (#000000) Too harsh, looks unnatural
Pure White (#FFFFFF) Too bright, breaks immersion
Flat gray shadows Feels dead and lifeless
Always Do
Technique Why
Tinted shadows Adds life (use purple, blue hints)
Warm highlights Natural light feeling
Color variation Prevents flat, boring surfaces
Subtle gradients Creates depth
Shadow Painting Technique
Step 1: Base Color
Start with your mid-tone base color:
Example stone: #8C8C8C (medium gray)
Step 2: Add Light
Add lighter areas where light hits (typically top/left):
Highlight: #A8A8A8 (lighter gray) Rim light: #B8B8B8 (lightest)
Step 3: Add Shadows (With Color!)
Add darker areas with tinted shadows:
Shadow: #6A6878 (purple-tinted gray) Deep shadow: #585068 (more purple)
Step 4: Detail
Add texture details (cracks, spots, grain):
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Use pencil brush
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Keep consistent light direction
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Don't overdo detail
Brush Workflow
Recommended Brushes
Brush Use For
Pencil (hard) Outlines, details, color blocking
Soft round Gradients, volume, soft shadows
Texture brush Surface noise, grain
Opacity Settings
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Pencil: 100% opacity for clean pixels
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Soft round: 10-30% for gradual blending
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Texture: 5-15% for subtle variation
Material Guidelines
Stone/Rock
Base: Desaturated cool gray (#8A8C90) Highlight: Slightly warm (#A0A2A0) Shadow: Blue-purple tint (#707080) Details: Cracks, chips, weathering
Wood
Base: Warm brown (#8B6B4A) Highlight: Golden yellow hint (#A08058) Shadow: Reddish-brown (#6B4A35) Details: Grain lines, knots, rings
Metal
Base: Cool gray-blue (#7A7A88) Highlight: Near-white (#C8C8D0) Shadow: Dark blue (#505068) Details: Scratches, reflections, edges
Foliage
Base: Varied greens (#4A8B4A, #5A9B50) Highlight: Yellow-green (#70AB60) Shadow: Blue-green (#3A6B40) Details: Leaf shapes, veins
Common Mistakes
❌ Bad Practices
Mistake Problem
Pure gray shadows Looks lifeless
No light direction Flat, confusing
Too much contrast Harsh, unreadable
Inconsistent style Breaks immersion
Over-detailing Muddy at distance
✅ Good Practices
Technique Benefit
Consistent light Unified look
Subtle color shifts Natural depth
Limited palette Cohesive style
Test in-game Catches issues early
Texture Workflow
- Set Up Canvas
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Create file at correct size (32x32, 64x64, etc.)
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Set up grid (View → Show Grid)
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Work at 400-800% zoom
- Block In Colors
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Fill with base color
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Add main color regions
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Don't worry about detail yet
- Establish Light
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Decide light direction (usually top-left)
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Add highlight areas
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Add shadow areas (with color!)
- Add Details
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Surface texture
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Edge details
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Unique identifiers
- Polish
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Soften harsh transitions
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Check at 100% zoom
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Test in-game
File Formats
Format Use For
PNG All Hytale textures
32-bit If transparency needed
sRGB Color space
Quick Reference Card
Aspect Guideline
Block density 32px/unit
Character density 64px/unit
Sizes Multiples of 32px
Pure black ❌ Never
Pure white ❌ Never
Shadow color Add purple/blue hints
Light direction Consistent (top-left)
Resources
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Hytale Art Guide: Official Blog Post
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Color Palettes: Use Lospec.com for retro palettes
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Related Skills: See hytale-model-creator for 3D workflow