uloop compile
Execute Unity project compilation.
Usage
uloop compile [--force-recompile] [--wait-for-domain-reload]
Parameters
Parameter Type Default Description
--force-recompile
boolean false
Force full recompilation (triggers Domain Reload)
--wait-for-domain-reload
boolean false
Wait until Domain Reload completes before returning
Global Options
Option Description
--project-path <path>
Target a specific Unity project (mutually exclusive with --port )
-p, --port <port>
Specify Unity TCP port directly (mutually exclusive with --project-path )
Examples
Check compilation
uloop compile
Force full recompilation
uloop compile --force-recompile
Force recompilation and wait for Domain Reload completion
uloop compile --force-recompile true --wait-for-domain-reload true
Wait for Domain Reload completion even without force recompilation
uloop compile --force-recompile false --wait-for-domain-reload true
Output
Returns JSON:
-
Success : boolean
-
ErrorCount : number
-
WarningCount : number
Troubleshooting
If CLI hangs or shows "Unity is busy" errors after compilation, stale lock files may be preventing connection. Run the following to clean them up:
uloop fix
This removes any leftover lock files (compiling.lock , domainreload.lock , serverstarting.lock ) from the Unity project's Temp directory.