uloop get-hierarchy
Get Unity Hierarchy structure.
Usage
uloop get-hierarchy [options]
Parameters
Parameter Type Default Description
--root-path
string
Root GameObject path to start from
--max-depth
integer -1
Maximum depth (-1 for unlimited)
--include-components
boolean true
Include component information
--include-inactive
boolean true
Include inactive GameObjects
--include-paths
boolean false
Include full path information
--use-components-lut
string auto
Use LUT for components (auto , true , false )
--use-selection
boolean false
Use selected GameObject(s) as root(s). When true, --root-path is ignored.
Global Options
Option Description
--project-path <path>
Target a specific Unity project (mutually exclusive with --port )
-p, --port <port>
Specify Unity TCP port directly (mutually exclusive with --project-path )
Examples
Get entire hierarchy
uloop get-hierarchy
Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"
Limit depth
uloop get-hierarchy --max-depth 2
Without components
uloop get-hierarchy --include-components false
Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection
Output
Returns JSON with hierarchical structure of GameObjects and their components.