Unity Scene Contracts
Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups.
Define
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Required root objects
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Required components on each root
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Which references are assigned in Inspector
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Which objects act as bootstrap/installers
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Which objects are runtime-spawned
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Which assumptions should be validated early
Output Format
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Scene object contract
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Bootstrap sequence
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Inspector wiring rules
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Validation rules
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Hidden dependency risks
Guardrails
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Prefer explicit scene wiring over chains of runtime Find .
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Keep bootstrap objects small and focused.