unity-skills

Use this skill when the user wants to automate the Unity Editor through the local UnitySkills REST server.

Safety Notice

This listing is imported from skills.sh public index metadata. Review upstream SKILL.md and repository scripts before running.

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Install skill "unity-skills" with this command: npx skills add besty0728/unity-skills/besty0728-unity-skills-unity-skills

Unity Skills

Use this skill when the user wants to automate the Unity Editor through the local UnitySkills REST server.

Current package snapshot:

  • 490 REST skills

  • 13 advisory design modules

  • Unity maintenance baseline: 2022.3+

  • Default request timeout: 15 minutes

Core Rules

  • When the user mentions a specific Unity version, route first:

import unity_skills unity_skills.set_unity_version("2022.3")

When the task touches 2+ objects, prefer *_batch skills instead of looping single-item skills.

When the task spans multiple editor mutations, prefer a workflow wrapper:

import unity_skills

with unity_skills.workflow_context("build_scene", "Create player and camera"): unity_skills.call_skill("gameobject_create", name="Player", primitiveType="Capsule") unity_skills.call_skill("camera_create", name="MainCamera", x=0, y=2, z=-6)

Script creation, script edits, define changes, package changes, some asset reimports, and test-template creation may trigger compilation or Domain Reload. During those windows the server can be temporarily unavailable. Wait and retry instead of assuming a fatal failure.

The test_* skills wrap Unity Test Runner async jobs inside the current editor instance. They return a jobId that should be polled with test_get_result(jobId) .

Python Helper

Main helper file:

unity-skills/scripts/unity_skills.py

Common helpers:

import unity_skills

unity_skills.call_skill("gameobject_create", name="Cube", primitiveType="Cube") unity_skills.call_skill_with_retry("asset_refresh") unity_skills.wait_for_unity(timeout=10) print(unity_skills.list_instances()) print(unity_skills.get_server_status())

Script workflow helper:

import unity_skills

result = unity_skills.create_script("PlayerController") if result.get("success"): print(result.get("compilation"))

Advisory Design Modules

These modules are optional. Load them when the user asks for architecture guidance, script design advice, refactoring direction, coupling reduction, performance review, or maintainability tradeoffs.

  • skills/project-scout/SKILL.md

  • skills/architecture/SKILL.md

  • skills/adr/SKILL.md

  • skills/performance/SKILL.md

  • skills/asmdef/SKILL.md

  • skills/blueprints/SKILL.md

  • skills/script-roles/SKILL.md

  • skills/scene-contracts/SKILL.md

  • skills/testability/SKILL.md

  • skills/patterns/SKILL.md

  • skills/async/SKILL.md

  • skills/inspector/SKILL.md

  • skills/scriptdesign/SKILL.md

Use them on demand. Do not default to giant architecture dumps, forced UniTask adoption, or a global event bus unless the project context clearly justifies it.

Module Index

For module-by-module documentation, open:

unity-skills/skills/SKILL.md

For script-specific guidance, open:

unity-skills/skills/script/SKILL.md

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

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