unity-shader

Work with shaders - create shader files, read source code, and list available shaders.

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Install skill "unity-shader" with this command: npx skills add besty0728/unity-skills/besty0728-unity-skills-unity-shader

Unity Shader Skills

Work with shaders - create shader files, read source code, and list available shaders.

Skills Overview

Skill Description

shader_create

Create shader file

shader_read

Read shader source

shader_list

List all shaders

shader_find

Find shader by name

shader_delete

Delete shader file

shader_get_properties

Get shader properties

shader_check_errors

Check shader for compilation errors

shader_get_keywords

Get shader keyword list

shader_get_variant_count

Get shader variant count for performance analysis

shader_create_urp

Create a URP shader from template

shader_set_global_keyword

Enable or disable a global shader keyword

Skills

shader_create

Create a shader file from template.

Parameter Type Required Default Description

shaderName

string Yes

Shader name (e.g., "Custom/MyShader")

savePath

string Yes

Save path

template

string No "Unlit" Template type

Templates:

Template Description

Unlit

Basic unlit shader

Standard

PBR surface shader

Transparent

Alpha blended

shader_read

Read shader source code.

Parameter Type Required Description

shaderPath

string Yes Shader asset path

Returns: {success, path, content}

shader_list

List all shaders in project.

Parameter Type Required Default Description

filter

string No null Name filter

limit

int No 100 Max results

Returns: {success, count, shaders: [{name, path}]}

shader_find

Find a shader by name.

Parameter Type Required Description

shaderName

string Yes Shader name to find

Returns: {success, name, path, propertyCount}

shader_delete

Delete a shader file.

Parameter Type Required Description

shaderPath

string Yes Shader asset path

shader_get_properties

Get all properties defined in a shader.

Parameter Type Required Description

shaderName

string No* Shader name

shaderPath

string No* Shader asset path

Returns: {success, properties: [{name, type, description}]}

shader_check_errors

Check shader for compilation errors.

Parameter Type Required Default Description

shaderNameOrPath

string Yes

Shader name or asset path (e.g., "Custom/MyShader" or "Assets/Shaders/My.shader")

Returns: { shaderName, hasErrors, messageCount }

shader_get_keywords

Get shader keyword list.

Parameter Type Required Default Description

shaderNameOrPath

string Yes

Shader name or asset path (e.g., "Custom/MyShader" or "Assets/Shaders/My.shader")

Returns: { shaderName, keywordCount, keywords: [{ name, type }] }

shader_get_variant_count

Get shader variant count for performance analysis.

Parameter Type Required Default Description

shaderNameOrPath

string Yes

Shader name or asset path (e.g., "Custom/MyShader" or "Assets/Shaders/My.shader")

Returns: { shaderName, subshaderCount, totalPasses }

shader_create_urp

Create a URP shader from template (type: Unlit or Lit).

Parameter Type Required Default Description

shaderName

string Yes

Shader name (e.g., "Custom/MyURPShader")

savePath

string Yes

Save path (e.g., "Assets/Shaders/MyURP.shader")

type

string No "Unlit" Template type: "Unlit" or "Lit"

Returns: { success, shaderName, path, type }

shader_set_global_keyword

Enable or disable a global shader keyword.

Parameter Type Required Default Description

keyword

string Yes

Global shader keyword name

enabled

bool Yes

true to enable, false to disable

Returns: { success, keyword, enabled }

Example Usage

import unity_skills

Create an unlit shader

unity_skills.call_skill("shader_create", shaderName="Custom/MyUnlit", savePath="Assets/Shaders/MyUnlit.shader", template="Unlit" )

Create a surface shader

unity_skills.call_skill("shader_create", shaderName="Custom/MyPBR", savePath="Assets/Shaders/MyPBR.shader", template="Standard" )

Read shader source

source = unity_skills.call_skill("shader_read", shaderPath="Assets/Shaders/MyUnlit.shader" ) print(source['content'])

List all custom shaders

shaders = unity_skills.call_skill("shader_list", filter="Custom") for shader in shaders['shaders']: print(f"{shader['name']}: {shader['path']}")

Best Practices

  • Use consistent shader naming (Category/Name)

  • Organize shaders in dedicated folder

  • Start with templates, modify as needed

  • Test shaders in different lighting conditions

  • Consider mobile compatibility for builds

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